- Web interface: unlock a manually locked screen (#506). The device publishes
its lock state over the mirror socket and the page shows an Unlock button
while it is set. The lock screen absorbs taps by design and only a held
trackball or BOOT press unlocks on the device, so a browser had no way back
from a screen it had locked itself.
- Console mode: hold the panel for three seconds to leave it (#507). The
banner and `help` both say so. Console mode also applies the "Older keyboard
protocol" setting now: that is applied in the graphical startup path, which
console mode returns before, so the console ran on protocol detection alone.
On a T-Deck that needs the older protocol every keystroke there is garbage,
which is why `ui` could not be typed and the reporter had to side-load a
second firmware to get the device back.
- Console mode: a touch wakes a dark panel again on the touch-only boards,
where the keyboard and button wake paths sit below the console branch's
return. The waking press is swallowed so it cannot also type.
- Paste into a key field lifts the key out of the surrounding text (#526): a
32 hex digit channel secret or a 64 hex digit public key, spaced keys
included. Before, the field filled with prose and the length cap cut the key
off.
- ThinkNode M9: a waiting firmware update is visible (#443). The red "!" over
the bottom-bar gear is built in the #else of that board's block, so the M9
had no update signal at all; it gets a third slot in its own notice row,
steady amber rather than blinking. The Settings tile in the app drawer
carries an "!" on every board.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- Pager: the SD card mounts again after the card was used on a computer
(#522): one SD-rail power cycle and retry, and power-off unmounts and powers
the card down
- At a glance: emoji render instead of squares (#521)
- Transfer page: upload an offline OSM tile folder to /tiles on the SD card
(#515), with strict path checks and resumable, atomic writes
- T-Deck Pro: touch release debounce, hardware-timed chat-row holds, and a
typed space no longer starts the screen lock
- Heltec V4 with the original Expansion Kit: the IO button goes back (tap)
or home (hold), larger keys with a magnified preview, and larger status-bar
targets (#525)
Bluetooth serves either the phone app or a keyboard (Settings > Bluetooth).
Pairing lists keyboards in pairing mode and pairs with or without a code;
the paired keyboard reconnects by itself.
Keys are read the way phones and computers read them: the keyboard's Report
Map says which report carries the keys and how, so media keys and touchpads
are left alone, and the boot protocol is only the fallback. Key positions are
translated with the chosen layout (US, UK, German, French, Belgian), with
AltGr and dead keys.
While a keyboard is connected:
- text goes into the focused field, and touchscreen-only boards keep the
on-screen keyboard down (a second tap on a field brings it up anyway)
- the arrows, Tab, Enter and Page Up/Down drive the focus highlight
- Esc is the back button; a "Back key" setting picks another key for
keyboards whose Esc key types a character
- tab hotkeys and their hints over the tab bar are switched on
- Command tapped alone opens the emoji picker in a chat
- the status bar shows a keyboard instead of the Bluetooth glyph
The Bluetooth page is now a flex column with the choice on top, and the
settings page refit keeps it scrollable when its content grows.
Settings: prefs v61 (mode, layout, paired keyboard) and v62 (Back key).
Tests: test/test_hid_report_map.cpp, test_touch_prefs_schema.cpp.
Not on the P4 boards (Tanmatsu, T-Display P4).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Pressing down past the last message page-scrolls the chat list with an
LVGL animation. In a long chat the list uses compressed scroll
coordinates, and chatVirtRemap1To1Scroll re-anchored the position on
every LV_EVENT_SCROLL with lv_obj_scroll_to_y(LV_ANIM_OFF). That deletes
the running animation from inside its own step. LVGL 8.4 reads the
animation again after the step, and when the step was also its last
(the UI loop was busy for longer than the animation) it finished the
freed animation and freed it a second time. By the next round that
memory belonged to something else, and anim_timer called a garbage
get_value_cb: the jump to 0x00020000 in the beta_79 and beta_80 M9 dumps,
both at the same call site.
- chatVirtRemap1To1Scroll follows a scroll that an animation drives and
leaves the re-anchor to chatVirtOnScrollEnd. The page scroll now also
completes on long chats; the early re-anchor stopped it after a frame.
- scripts/build/patch_lvgl_anim_uaf.py skips LVGL's completion check when
the animation list changed during the step, as LVGL 9 does. Applied to
every touch env as a pre-script and to the vendored P4 copy
(fetch-deps.sh, build.sh). Idempotent, fails closed on source drift.
- test/lvgl_anim_uaf/run.sh reproduces it on the host under
AddressSanitizer: stock LVGL with the old handler reports the
use-after-free in anim_timer, and either fix alone runs clean.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The per-board OTA_BIN_NAME chain ended in a bare #else naming the Heltec V4
TFT, so any board nobody had added to it silently downloaded the V4 image.
Update.end() only checks that an image is valid for an ESP32-S3, which the V4
build is, so nothing stopped it being flashed.
The Seeed Wio Tracker L2 shipped exactly like that. Its build defines only
HAS_WIO_TRACKER_L2, which the chain never tested, and the released beta_79
image carries "wadamesh-heltec-v4-tft" as its update name: an on-device update
on a Wio L2 installs Heltec V4 firmware onto Wio hardware and needs a USB
reflash to recover. The T-Deck Pro (HAS_TDECK_PRO) was in the same position
and would have done the same the moment it was published.
Every board is now listed explicitly, the V4 TFT included (the V4-R8 also
defines HELTEC_LORA_V4_TFT, and its branch already comes first), and anything
unlisted is an #error. Forgetting this table is now a build break instead of
a field brick.
Verified on all twelve OTA-capable targets: each compiles, and each binary
asks for exactly the artifact release.sh publishes for it (checked
mechanically: 10 PlatformIO envs plus both T-Display P4 SKUs, no mismatches).
Units already on beta_77 to beta_79 still have the wrong name compiled in, so
Wio L2 owners must update from the website over USB rather than on the device
until they are on a build with this fix.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
#458 renamed TR("System info") to TR("System Information") and updated the
translation table to match, so the title stayed translated. But
src/ui-touch/i18n_builtin.h is GENERATED ("DO NOT EDIT") by
scripts/build/gen-lang-builtin.py from deploy/apps/lang/*.lang, and the rename
never reached those packs. Every regeneration since then -- the PlatformIO pre-hook
and the IDF build.sh both run it -- quietly wrote the old key back, so the source
asked for "System Information" while all thirteen tables answered "System info",
and the page title fell back to English in every language.
That is also why #517 appeared to revert the rename: its copy of the header was a
freshly regenerated one, faithfully reproducing the stale packs.
Rekeyed the thirteen source packs, then regenerated. The generated table changed by
exactly one key per language and nothing else, which confirms it was otherwise in
step with the packs, and the fix now survives the build's own regeneration, which is
the thing that used to undo it. The corrected packs reach devices that download a
language once the app store is republished with the next beta.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Same QWERTY deck as English (no letters removed, so loanwords/names still type normally) with the three most common extra letters - s-caron, c-caron, z-caron - promoted directly onto the on-screen deck, matching how Romanian's a-breve/s-cedilla/t-cedilla were added. The remaining eight - a-macron, e-macron, g-cedilla, i-macron, k-cedilla, l-cedilla, n-cedilla, u-macron - reach the physical T-Deck keyboard via the number row (same trick as Romanian's digit row) and the touch keyboard's existing accent popups on their base letter.
Also fixes kbLayoutCode()'s k_codes[] table, which was missing an "RO" entry (so the on-screen language-cycle button mislabeled Romanian as "EN"); LV is appended alongside the fix.
All 22 upper/lower Latvian glyphs sit in Latin Extended-A (U+0100-017F), already covered by the bundled extras_* fallback fonts, so no font changes are needed.