pisti87 read v18 and called it chaos. He was right, and it was mine.
Two defects in the extractor I added yesterday:
- It joined every string literal in a call argument, so a ternary became one
key. `cut ? "Paste (move)" : "Paste (copy)"` shipped as the single key
"Paste (move)Paste (copy)", and with it "Unblock Block",
"Unfav Favorite", "Other networksNetworks", "Batteryactivityon" and
"Stop sharing loc Share my loc". None of those strings exist anywhere in
the firmware. Literals are now grouped only when genuinely adjacent, which
is what the compiler concatenates, so both branches become their own key.
- It scanned raw source, comments included. That is how "Geblokkeerde
gebruikers" -- Dutch, appearing only inside a comment about how a long
translation degrades -- became a KEY in the Hungarian file. Comments are
stripped now, string literals preserved.
202 invented rows removed across the thirteen files. Only rows that were both
unknown to the extractor AND still untranslated were touched, so no
translator's work could be lost either way.
Also his: the curly quotes in the Hungarian credits render as boxes because no
bundled font carries U+201E/U+201D. Five values de-curled. And five strings he
found raw are wrapped: the Wi-Fi rescan and hidden-network rows, the update
check, and the downgrade prompt. The two Wi-Fi rows build their label at
runtime, since TR() returns a pointer and cannot join a glyph literal at
compile time.
Languages go to v19. v18 is deleted rather than left behind: it was only ever
correct for about a day and everything in it is superseded.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
dreirund's beta_69 core dump decodes cleanly. Open Radio & mesh, go to Known
regions, add and remove a few, leave the page: the device crashes and reboots.
obj_del_core sends LV_EVENT_DELETE, then runs the destructor, and the
destructor's lv_group_remove_obj refocuses the group. That delivers
LV_EVENT_DEFOCUSED to the object which is already half torn down. Seven
handlers in this file save on blur, and the one bound to the signal-poll
interval field did exactly what it is supposed to: read the textarea's text,
clamp it, write it back, and raise a toast -- on memory the destructor was in
the middle of freeing.
The regions overlay is deleted asynchronously, which is why it takes leaving
that page rather than opening it, and why it looked like the page itself was
broken. pisti87 reported the same screen as impossible to exit in #314, which
is the same crash seen from the other side.
DELETE always arrives before the destructor, so the fix is to record the object
in a DELETE handler and have every save-on-blur handler ignore a blur for it.
The handler goes on every settings field via attachSettingsTaEvents rather than
only the ones that save, since that is what makes the signal reliable, and the
recorded pointer is only ever compared, never dereferenced.
Decoded against a beta_69 T-Deck ELF rebuilt from the tag:
radioSigPollSaveCb <- event_send_core(LV_EVENT_DEFOCUSED)
<- focus_next_core <- lv_group_remove_obj
<- lv_obj_destructor <- obj_del_core <- lv_obj_del_async_cb
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Options > Display previously only had "At a glance while locked"
(opt-in, off by default). Add a master "At a glance" switch above it
(on by default, matching the previously-unconditional behavior) that
gates the whole feature, and move the while-locked switch out of
Options > Lock screen to sit under it.
The while-locked switch's own saved preference is left alone when the
master is toggled off -- only its editability follows the master, so
re-enabling the master always restores its true prior state rather
than resetting it.
Signed-off-by: Tesso M Costa <tesso.martins@gmail.com>
oumike. Closes#301.
Suggestions come from identities whose named adverts the device actually heard
this session, not the stored contact list, so the list stays short and is
evidence the node is reachable rather than a name someone once saved.
The advert-path cache it reads was 16 entries with no validity flag and no
ordering beyond insertion, so it grew an explicit used flag, the advertised node
type and a monotonic receive sequence. Reads take a snapshot under a short
critical section and sort it outside the lock, which is the right shape: the
cache is written from packet receive and read from the UI thread.
Token parsing works from the real LVGL caret through a UTF-8 codepoint-to-byte
conversion rather than assuming one byte per character, does not fire on
email-like text, and replaces only the active token.
Built on all eight S3 envs and both ESP32-P4 targets.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Reported on Discord: granting an app full permissions and then watching
wada.mesh.send come back "permission denied", with no dialog ever shown.
The Settings switches pack (app index, permission bit) into one pointer as
(i << 4) | bit. LUA_PERM_PROBE is 16, which does not fit in four bits, so the
probe switch overflowed straight into the index field: toggling it for app i
decoded as app i+1 with bit 0. That changes no permission, but it still writes
app i+1's record, and the mere presence of a record means "asked".
An app that has been asked and not granted is refused outright rather than
prompting, which is the correct rule and exactly what made this invisible: an
app the user had never touched became permanently unable to send, silently,
because they flipped a probe switch on the app above it in the list.
The shift is 8 now, with a static_assert tying it to the widest LUA_PERM_* bit
so the next permission added cannot reintroduce this. Anyone already affected
can flip the switch in Settings > App permissions, which now writes what it
says it does.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The extern for consoleHostRebootToUi went inside the CAP_TOUCH block, so the
M9 (console, no touchscreen) stopped compiling. Every board with a console can
leave it; the declaration follows CAP_CONSOLE's reach, not the panel's.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Typing `ui` or `exit` rebooted straight back into the console.
touchPrefsSetConsoleMode() does not write the pref, it QUEUES an A/B snapshot:
SdNvsPrefs deliberately keeps filesystem I/O off the calling thread, and
touchPrefsFlush() is what forces the queue out. The console called
ESP.restart() directly, so the queued write was discarded and the next boot
still read "console". The Settings toggle never showed this because it goes
through rebootDevice(), whose last act is that flush.
The console now exits through the same path, which also means it leaves on the
same terms as everything else: chat history, the Discovered ring and the sync
replay ring are persisted first. rebootDevice()'s save-failure branch called
lv_refr_now() unconditionally, which is not survivable with no LVGL, so that
one call is now conditional; showAlert was already console-aware.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
christianprim reported that on a T-Deck, telemetry for a contact fails and that
contact's position never updates on the map, while the phone app gets both from
the same contact.
Every device-originated STATUS and TELEMETRY request chains a blank-password
LOGIN in front of the request. That exists for a good reason: a repeater will
not decrypt a PAYLOAD_TYPE_REQ from a sender that is not in its ACL, and the
ACL is only populated by handleLoginReq. But it was applied to every contact
regardless of type, and a chat contact is another companion, which has no LOGIN
handler at all.
The two fire-and-forget helpers merely wasted a packet. The manual Request
button goes through uiSendRequestAfterGuestLogin, which deliberately does NOT
send the request until the LOGIN is acknowledged -- so against a companion it
armed a wait for a LOGIN-OK that can never arrive, the request was never sent,
and the deadline expired as a failure. The phone app sends the request directly,
which is why it always worked.
The stale map position is the same bug: a contact's position is refreshed from
the CayenneLPP GPS field in a telemetry reply, and there was no reply.
contactNeedsGuestLogin() now decides, and it decides on the only thing that
matters: whether the far end keeps an ACL. Repeaters, room servers and sensors
still get the LOGIN; chat contacts get the request itself, immediately.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
33 of the pairs he posted apply directly to keys that only became visible when
the extractor learned about helper-wrapped and table-held literals. The rest
did not, and the reasons are worth recording rather than dropping:
- Four were escaped in his markdown, so the key read `Node\\nRegion` against a
real key of `Node\nRegion`. Matched after unescaping.
- `Export crash report` is `Export crash report (%uK)` in source; the size is
part of the label. Applied with the conversion appended.
- `Distance` and `Heard` are column headers he read off the screen; the keys
are `Distance: km` and `Recently heard`. Not guessed.
- `Sent only when that contact asks...` is a translation of wording the
English has since changed. Applying it would ship a Hungarian sentence that
no longer describes what the setting does.
- `nothing heard yet` and `Other (hidden) network...` match no key at all,
which usually means a raw string somewhere the audit still cannot see.
88 Hungarian rows are still English: the remainder of the newly visible keys,
plus console mode, which is new.
Languages go to v18. The v17 snapshot is deleted rather than kept: it was cut
before the audit fix added 116 keys, so it was already wrong, and it never
reached a device.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
wb6zsu found the T-Display P4 freezes on Home > Cmdr > Control > Power > Power
off, recoverable only with the hardware switch, under a toast telling him to
click a trackball the board does not have.
Both halves are the same bug. The wake source is armed inside `#if
defined(PIN_USER_BTN)`, which platformio.ini sets per env and the two ESP32-P4
targets never see, so the P4 ran esp_deep_sleep_start() with no wake source
configured: the device is off and nothing short of the switch brings it back.
That is not a freeze, but it is indistinguishable from one.
The Power-off row was gated on `!HAS_THINKNODE_M9` instead -- a board name
standing in for "has a wakeable button", correct for the one board it was
written against and silently wrong for every board added since. It now follows
PIN_USER_BTN, the same symbol that arms the wake, so the row exists exactly when
it can be undone: the M9, the P4 and the Tanmatsu drop it, and any future board
gets the right answer without anyone remembering this.
The toast names the control the board actually has rather than assuming a
trackball.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
cvhviz. The M9's magnetometer was documented on the board and nothing had ever
talked to it. The driver is written from the datasheet's register map rather
than SensorLib, whose setOutputDataRate() writes the ODR into the OSR bits, and
the axis orientation is measured on hardware at four headings rather than
inherited from a declaration Meshtastic marks unverified and never uses. The
+-32 G range looks absurd for a 0.5 G planet until you measure the board's own
hard-iron bias at about 7x Earth's field.
Also carries several fixes found while testing on hardware: every Lua app opened
on a white page on keypad-nav boards (the focus highlight harvested the app body
as a target and reverse-video filled the page), a use-after-free in the Lua net
worker when an app closed mid-request, an unfreed http_get buffer, canvas pixel
buffers GC'd while LVGL still drew from them, one RTC I2C read per contact, and
map re-open costing 2.5 s on every visit.
Three changes on merge:
- The map tile-keep gate read `total && total < 4 MB`, so a board reporting
zero PSRAM -- the most constrained case there is -- landed on the roomy side
of the test and kept its tiles. Dropped the non-zero guard.
- gpscompass is 55 KB of Lua, more than every other app combined, and it wants
a magnetometer the seeded boards do not have. The author deliberately left
it out of lua_builtin.h; that intent now lives in the catalog as
"seed": false rather than in whether someone remembers to regenerate, since
the generator runs from a pre-build hook as of this branch.
- consoleModeToggleCb was defined inside a !HAS_TANMATSU region while the
Settings row that binds it compiles on every board, so the Tanmatsu link
broke. Moved it out. The console boot path is gated on CAP_CONSOLE alone, so
the switch now does what it says there too.
Built on all seven S3 envs plus both ESP32-P4 targets.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
pisti87 reported a long list of text that stays English whatever the language,
and said the strings were in his language file and still did not appear (#257).
Both halves are true, and the reason is the audit.
The extractor only ever recognised TR("literal"). Three very common shapes were
therefore invisible:
mk_row_btn("Reload tiles in view", cb) // helper TR()s its parameter
for (auto& r : rows) TR(r.label) // literal lives in a local table
TR(contactsSortOptName(m)) // helper returns one of several
All three translate correctly at runtime, so the source looks properly wrapped.
But the literal at the call site was never emitted as a key, so it never entered
a .lang file, so no translator could ever supply it -- and adding it by hand
did nothing, because the audit's key list is what the files are checked against.
That is 51 strings across the map options sheet, the sort sheets, the contacts
filters and the home launcher.
The audit now understands all three, plus tr("...") in the Lua apps, and the
newly visible keys are in all thirteen files as placeholders so translators can
see them. 1017 keys, up from 966.
Four strings were genuinely raw and are now wrapped: the reader's idle status,
the Discover empty feed, the crash-report export button and Paste (move/copy).
Lua apps had no way to translate anything at all, so every built-in was hard
English regardless of the device language. wada.sys.tr() gives them the same
table the interface uses; airtime 1.4 is the first to use it, with the
`sys.tr or identity` fallback so it still runs on older firmware.
Two more instances of the drift this issue is really about:
- gen-lua-builtin.py read out/firmware/apps/, which nothing writes -- the
deploy rsyncs deploy/apps/ straight to the VPS. So the mirror was stale and
the two apps added in beta_68 were never baked in: boards that cannot reach
the Store shipped without them. It reads the canonical directory now, and
regenerates from the same pre-build hook as the language table.
- Baking a row whose translation equals its key does nothing, since TR()
returns the key on a miss. Skipping them takes the header from 1.11 MB to
939 KB and gives the V4 back 16 KB of flash, which matters at 89%.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The map About/credits sheet was 820 bytes of raw English built with snprintf and
no TR() anywhere in it, so it stayed English in every language (#257). It is now
three keys: the two attribution headers (the OpenTopoMap variant is credited
separately because its style is CC-BY-SA) and the body, kept whole rather than
split per paragraph so translators get prose instead of fragments. The buffer
grows 820 -> 2048 because Hungarian runs about 1.5x English here and the
Cyrillic and Greek files are two bytes a letter.
Hungarian text from pisti87 (#257). Two edits to what he posted, both flagged on
the issue: the hard line breaks he inserted at the English wrap points are gone,
because the label wraps itself and a fixed break lands mid-sentence on any other
panel width; and the header reads "Terkep adatok" rather than "Map adatok",
which looked like a copy-paste artifact given the rest is fully translated. The
OpenTopoMap variant is derived from his own wording and is his to correct.
Also raw, from the same report: the Discovered auto-add hint and the four type
words it interpolates. The hint buffer goes to 240 bytes and the type list to
128, since the translated plurals are longer than "chats, repeaters".
The reason none of that would have shipped: gen-lang-builtin.py exists so the
baked-in table and the .lang files the store serves cannot drift, and its
docstring promises a pre-build step that runs it. Nothing ran it. Editing a
.lang and building produced an image carrying the OLD translations, silently.
It is now a real pre: hook on all seven PlatformIO envs and a line in both IDF
build scripts, regenerating only when a .lang is newer than the header.
deploy-apps.sh grew the matching check for the other half of that path: a
catalog version that disagrees with the file's own "# ver:" publishes
translations to a version no device asks for.
All thirteen languages snapshot to v17 -- the merged region and SD work added
keys to every file, not just Hungarian.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
oumike. Closes#271.
Region presets stop being freq/BW/SF typed in by hand: the list carries the
legal frequency and duty-cycle for each region, so picking one sets a
coherent set rather than three fields that have to agree.
oumike. Closes#309 (pisti87's request).
Bounded to 192 entries, card-rooted paths validated, and it reuses the existing
SD mount and health lifecycle rather than opening its own.
oumike. Verified the reported regression is real: e2d07d8 converted two of the
regions guarding 'Save update bin to SD' to CAP_SD && CAP_OTA and left another
on the old three-board list, which excludes the T-Lora Pager.
Closes#289.
Reported from a regional packet monitor: a burst of unattributable Control
packets whenever someone had WadaMesh Discover open. Correct on both counts.
They are ours, and they cannot be attributed: a NODE_DISCOVER_REQ carries a type
filter, a random tag and a since-timestamp, and no sender identity at all.
The page swept every 4 seconds for as long as it stayed open, and scanning
defaults to ON when it opens. A probe is not one packet: it is our zero-hop
broadcast PLUS a reply from every node in earshot. So an open Discover page put
a burst on the whole neighbourhood every four seconds, indefinitely.
Worth noting the inconsistency that made this obvious: wada.mesh.discover()
enforces a 15 second floor on third-party apps, with a comment explaining that a
probe spends everyone else's airtime. The built-in was doing it nearly 4x
faster.
Now 4s, 4s, 8s, 15s, then 30s. The first seconds are when someone is actually
looking, so those stay fast and the steady state goes quiet. Opening the page or
pressing Scan resets to the fast cadence, because both mean somebody is looking
again. The existing TX-budget gate is unchanged.
Reported by kevin77.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Both toggles (Settings > General and the VNC page) now say EXPERIMENTAL on the
row itself, not only in the paragraph under it, and the description mentions the
self-heal so the risk reads as bounded rather than vague.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
That is why the greens were unreadable, and it was my mistake at the root: I
built a light-on-dark palette and then painted it onto whatever UIColor
resolved to.
src/helpers/ui/UIColorPalette.cpp defines wadamesh's dark palette and its own
comment warns that the core's driver .cpps 'carry upstream definitions that stay
unlinked only while nothing references them'. The core's ST7789LCDDisplay.cpp
sets window_bkg = WHITE. The console referenced UIColor and got that one.
Fixed by not depending on which definition wins: the console now owns both ends,
painting its own near-black background and its own RGB565 palette, with the
values taken from the firmware's actual theme colours rather than invented neon.
Only the e-ink fallback still consults UIColor, where a single ink colour is the
correct answer.
Banner: the slash-and-underscore figlet art was a smear at a 6 px cell on a
240 px panel. Replaced with a ruled header, which reads at any size on any
board. A login banner exists to say what the machine is, legibly.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Colour, properly this time. A line can carry THREE coloured segments, because
the three parts of a message answer different questions: WHERE it arrived
(channel, cyan), WHO said it (sender, yellow) and WHAT they said (grey). A DM
has no channel, so its sender takes the magenta slot and stands out in a busy
feed. Same treatment for stored history, contacts and unread.
The palette is explicit RGB565, deliberately NOT the UIColor theme names:
several of those resolve to the same value on a given board, so 'channel' and
'sender' would have come out identical. e-ink falls back to one ink colour,
where anything else would be invisible.
Banner: it WAS printing, just scrolling off. Boot output was seventeen lines on
a panel that fits fewer. The art is now three lines, identity is one, and the
menu is three-per-row instead of two, so the whole thing fits.
Prompt: 'node:recipient$' instead of a bare caret. Where you are and who you are
talking to is what a shell prompt is for, and 'to <name>' now visibly changes it.
Trackball scrolls the scrollback, accumulated so one flick does not race past
everything, and it wakes a dark screen.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Neither ran. Both live in UITask::loop() below the console early return, so the
panel stayed lit indefinitely (battery, and burn-in on the panels that suffer
from it) and the keyboard never lit at all.
Console mode now does both itself, using the same prefs and helpers as the UI:
* Idle past the screen-timeout setting -> backlight off, CPU to 80 MHz, and the
render is skipped entirely while dark. There is nothing to draw on a dark
panel, so an idle console now costs almost nothing.
* Keyboard backlight off / on / auto, and dark whenever the screen is.
* A key pressed on a dark screen WAKES rather than types, the same as a touch
does in the UI. Otherwise the character you used to wake it ended up in the
command you were typing.
And the part that would have made the above silently useless:
_screen_timeout_ms is assigned at line 49804, while the console returns at
49431, so it was still at its constructor value and the timeout could never
fire. The console branch now reads the pref itself and prints it at boot, so a
wrong value is visible rather than mysterious.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Colour: each scrollback line carries a ConsoleColor, so meaning picks the colour
rather than the caller's taste. Incoming channel posts, DMs, your own echoed
command, successes, warnings and failures are now distinguishable at a glance.
The palette maps onto the core's UIColor names so the console tracks the rest of
the firmware instead of inventing values.
Banner: an ASCII mark, the node name and build, then the quick menu, in the
login-banner tradition. 19 columns wide so it does not break on the V4's 240 px
panel.
Quick menu: numbered, because typing 1 beats typing 'contacts' and because a
numbered list is how you find out what exists. A bare digit runs the item; it is
checked before everything else so the node CLI cannot shadow it.
The audit (full table in CONSOLE_MODE.md) compared every UI surface against what
the console offered. The node CLI already covers more than expected: advert,
clock, gps, region, get/set, log, neighbors, ota, power, sensor, time, ver. What
it does NOT cover, now added:
chat <name> read a thread (does NOT mark it read)
stat radio + traffic, the Signal page's numbers
batt battery
wifi radio state
discover / discovered the active probe, with BOTH link directions
luaHostBattery and luaHostMeshDiscover were CAP_LUA_SDK_EXT-gated, so the V4 --
the board this exists for -- failed to link. Widened to || CAP_CONSOLE, same as
the send path earlier.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Incoming messages now appear in the console as they arrive, for every known
channel and DM, without opening anything. On by default, persisted (v52
console_monitor), toggled with 'monitor on|off'.
The unread requirement drove the design. The previous version returned early
from newMsgImpl and printed, which skipped ALL the bookkeeping: no store, no
unread, no filters. Now console mode allocates the same chat store the UI does
(allocMessageStore(), extracted from begin() so both paths share it) and the
message takes the NORMAL path — block list, 1-character spam filter, sender
parsing, appendMessage with mark_unread = true. The console print happens AFTER
that append.
So watching a message scroll past is not reading it. It is stored, it is
counted, and it stays unread until the thread is actually opened:
unread what is waiting, per thread. Listing does not clear it.
read <name> clear one thread, deliberately.
That also means the monitor inherits the spam and block filtering for free, and
history survives a switch back to the graphical UI.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Root cause, from the coredump against a matching elf:
#0 UITask::findOrCreateThread (name="#test", channel=true) UITask.cpp:48598
_ui_threads is 'PSRAM-allocated in begin()' at line 49732 — AFTER the console
early-return at the top of begin(). So in console mode it is null, and the first
message to arrive dereferenced it. Because the panic rebooted straight back into
console mode, it then did that on every boot: a loop, with no way to the UI from
the device. The self-heal added earlier is what broke the loop.
This is the 'everything that assumes the UI exists' hard part from CONSOLE_MODE.md
showing up for real. showAlert and loop() were handled; the message-arrival path
was not.
* findOrCreateThread, appendMessage and the two inline accessors in UITask.h now
tolerate a null table instead of assuming begin() ran to completion.
* newMsgImpl prints the message to the console in console mode. That also
supplies the receiving half, which was missing: it could send but nothing
arriving was ever shown.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The overlap: the node CLI hands its whole reply to the terminal sink as ONE
buffer containing '\n' (its help text is a dozen lines in a single string).
consoleWriteLine stored that as one ring entry, so the text renderer drew the
breaks itself while our y-cursor still advanced by a single row, and every later
line landed on top of the one before it. Worsening down the screen, which is
what the photo shows. Now split on newlines first, then wrap each piece to the
panel width, so no stored line can be wider than the panel and the renderer
never wraps one on its own.
The bootloop: the device panicked, rebooted into console mode, and panicked
again, with no way back to the UI from the device. Console mode now checks
esp_reset_reason() and, if the previous boot panicked, comes up graphical and
clears the pref. That is the third way out the plan called for, and the only one
that needs the user to know nothing.
Honest about attribution: it boots clean now, but I cannot prove the newline bug
was the panic. The serial cut off right after 'serial_interface ok' because
those prints were not flushed, so the fault may have been later than it looked.
Boot breadcrumbs added (flushed) so the next one localises itself.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
startFrame() is display.fillScreen() and endFrame() is a no-op, so drawing is
direct to the panel with no buffer. render() did a full clear-and-repaint, and
it was called for the cursor blink twice a second AND for every keypress, so the
entire screen flashed continuously.
Split into three levels, cheapest that covers what changed:
* scrollback changed -> full render (the only case that clears)
* typing -> repaint the input row only, which never touches the
scrollback above it or the keypad below
* cursor blink -> one fillRect on the cursor cell
An idle console now paints one character cell every half second instead of the
whole panel. Blink also moved to 530 ms so it does not beat against the loop.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* 'mem' prints free DRAM and PSRAM plus the largest PSRAM block. This is the
number the whole feature is justified by, so it is a command rather than
something you have to instrument a build to see: read it in the console,
reboot into the UI, read it there. Phase 0, self-service.
* contacts / chans / to <name> / msg <text>.
The send path is REUSED, not reimplemented. luaHostMeshSendChannel matches the
channel by name at transmit time, and a cached slot index is how messages once
went out encrypted to the wrong channel; duplicating that logic here would have
been an invitation to reintroduce it. It was gated on CAP_LUA_SDK_EXT, which is
off on the V4 -- exactly the board console mode exists for -- so the guard is
now CAP_LUA_SDK_EXT || CAP_CONSOLE.
'to' stores a name rather than an index for the same reason: an index goes
stale the moment the contact list changes underneath it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Keys did nothing on the T-Deck because nothing was scanning them. The touch and
keyboard poll task is started inside UITask::loop(), below the console early
return AND behind 'if (!g_lv.ready) return;' — and g_lv.ready is false in console
mode, since that is the LVGL flag and LVGL is never initialised. So
tdeckKeyboardBegin() was never called and the ring the drain reads was always
empty.
Console mode now starts it once itself. One call covers both: the background
poll task owns the shared I2C bus and scans the touch panel and, on the T-Deck,
the keyboard. Which is exactly why it must not be polled from two places.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
I added it to openVncPage(), which is the Remote app's page and is not reachable
from Settings at all. Reported as 'I don't see the settings option', which is
exactly right.
It is now in Settings > General, above 'Run setup again': a boot mode belongs
with the other device-level switches, not behind an app. The VNC page keeps its
copy since remote mode lives there too.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Two things that made it untestable, both found by asking what a user would
actually do rather than by the compiler.
* No way to enter it. Added a Settings > Remote & console toggle mirroring the
Remote UI one, since that is also a boot mode: set the pref, then reboot via
rebootDevice() so chat history is flushed rather than lost to the reset.
* Typing did nothing. The physical-keyboard drain lives inside UITask::loop()
BELOW the console early-return, so it never ran. Console mode now drains the
same buffer itself. T-Deck codes are ASCII with backspace 8 / enter 13, which
is what consoleKey already expects.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* Prefs v51 adds console_mode. It goes at the ACTUAL tail of the struct, after
lang_file. I first appended it after retry_echo, which is mid-struct and
exactly the v44 mistake the schema comments warn about; the existing
static_assert caught it at compile time. Added a second assert pinning
console_mode immediately after lang_file, so the next person to append is told
by the compiler rather than by a field of corrupted installs.
* The pref fails safe by construction: only the value 1 means console, so a
corrupt or unreadable byte boots the graphical UI. The <51 migration forces it
to 0 rather than inheriting whatever was in that position.
* UITask gains a headless personality rather than #if through main.cpp:
begin() decides once from the pref and returns before lv_init() and before the
draw buffer is allocated, loop() runs consoleLoop() instead of the graphical
path, and showAlert() becomes a console line so main.cpp's ~20 Wi-Fi and
Bluetooth reports keep working untouched.
* 'ui' or 'exit' in the console clears the pref and reboots. That is one of the
three ways out in CONSOLE_MODE.md; the boot-key escape is next.
Also Phase 1's on-screen key grid, since the V4 cannot use console mode without
one: three layers (lower/upper/symbols) rather than a shift key that changes
every glyph, so a key's label is always what it types. Compiled out where
CAP_KEYBOARD is set.
All 9 S3 envs, the Tanmatsu and the T-Display P4 build.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
src/ui-touch/ConsoleUI.{h,cpp}, new and self-contained. Draws straight to the
panel through DisplayDriver and reads input from the board drivers, so nothing
in it needs LVGL initialised.
What is here:
* Scrollback as a flat ring in PSRAM. No per-line allocation, so a chatty
command cannot fragment the heap the way a strdup-per-line log would. Long
replies wrap to the panel width rather than being truncated, because a reply
that runs off the edge is the same as no reply on a screen this size.
* Render only when something changed. That is the point of the mode: an idle
console costs a millis() comparison, not a render pass.
* Line height derived from the measured character cell (DisplayDriver has
getTextWidth but no text height, and the drivers scale a fixed 6x8 cell), so
it stays right at another scale instead of being a hardcoded guess.
* Commands go to the_mesh.runLocalCli(); replies arrive through the existing
terminal sink. Only clear/help/ui are handled locally. Anything CommonCLI
already answers belongs there, not reimplemented here.
* Touch: scroll strips wired against heltecV4CapTouchGetLive, guarded on
CAP_TOUCH so the Tanmatsu (which excludes that driver entirely) still builds.
The key grid is next.
CAP_CONSOLE is on wherever there is a DISPLAY_CLASS to draw on. It does NOT
imply booting into it; that is Phase 2.
Builds on all 5 S3 envs checked plus the Tanmatsu.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>