Testers said the colour was what set wadamesh apart, and the beta_89 redesign
took most of it out. This puts it back as choices on one new page.
Settings > Theme (CAT_THEME, Device group): a live preview drawn from a copy of
the palette (themeTokensFor), Night/Day cards, High contrast, the accent swatches
inline with Custom, MORE COLORS! with Regular/Neon/Pastel, Taste the rainbow, and
the chat looks. Mode, accent and look are pending until one Apply and restart on
the preview box; scrolled past it, a slim bar under the title carries the button
with six dots in the picked look. Chat icons, bubbles and compact apply live. The
look rows left Display; the control panel's theme chip long-press opens Theme.
The colour engine: ThemeTokens + lookAdjust over the mode and accent at boot
(applyBootTheme), section hues for the launcher, Settings, tab bar and status
icons, per-name colours (FNV hue) for names, glyphs, initials balls and bubble
tints, Neon lit edges and gradient primaries, Pastel tints, and a deeper Day ink
for names and glyphs on light lists. MORE COLORS! defaults on (Regular); HC and
e-paper keep their own colours. New prefs are standalone u8 keys (chat_icons,
col_more, col_style, col_rb), no schema bump.
Taste the rainbow: per-item hues round the wheel, a 10 Hz hue drift on the tab
marker, chats count and focus ring (rests when off, locked or screensaver), press
dip, an arrival flash on new bubbles (draw-only props, the virtual list never
sees it), rainbow lock mark, boot mark and Constellation nodes (CstTheme
node_sat/node_val), and a dot burst on enabling it.
Chat icons: Glyphs or Initials through one avatarApplyLook; AVATAR_SQUARE_FLAG
moved off LV_OBJ_FLAG_USER_1, which is the nav's NAV_SKIP_FLAG.
Size: wadamesh_mark_rgb.h was a static array included by main.cpp and
UITask.cpp, so every S3 image carried the 30 KB boot mark twice. One definition
now (UITask.cpp; the P4 never compiles main.cpp). The V4 goes from overflowing to
~30 KB free with all of the above.
Capture tour: wakes and ends the screensaver before shooting, DOC_LOOK forces a
look, DOC_LOOK_AUDIT walks the looks and the Theme page, DOC_MAP_SHOT waits for
Wi-Fi and for every tile before shooting the map.
25 new strings as English placeholders in every .lang file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>