Files
wadamesh/scripts/build/gen-lang-builtin.py
T
Kaj SchittecatandClaude Opus 5.5 d68f276b06 touch: beta_93, contact nicknames, new control panel, tooltips, Pager shortcuts, speed and battery
Contact nicknames: TouchPrefsStore nick blob (48 x 38 B), display-only lookups
(contactShownName, threadShownName, senderShownName), Contact options >
Nickname on the shared text prompt (an empty OK clears it).
Control panel restyled in the launcher's tile language, with a Battery saver
tile; keyboard tooltips (navSetTip), an amber cursor and touch long-press
tooltips (the T-Deck touch read hid them on every poll).
T-LoRa Pager: M/C/A/S on Home, H/S tap and hold, Backspace = Back, N = jump to
new, held Enter = long press, per-tab focus memory, Power off confirm; LVGL
-O2 and IRAM, INT-gated keyboard, idle yield, status-bar setter guards, instant
tabs; PagerGps (u-blox software standby for rests, GPS rail cut when off),
panel sleep, amp off at boot, power-off parks the radio (NSS held), GPS, panel
and keyboard light.
Fixes: the DM duplicate check keys on the attempt and a path reset clears it,
the direct timeout masks the packed path byte, web remote hops (#636);
changelog over http (#638); Lua SDK send budgets and duplicate guard (#606);
GPS speed note (#613, CAP_GPS_BAUD_AUTO); emoji chat icon (#640); default
wallpaper (#626).
Heltec V4: Tetris, 2048 and Breakout unseeded and the built-in Lua stripped of
comments (identical bytecode), 27 KB freed; the baked language table is pinned
to beta_92's files (scripts/build/lang-pin-beta92) so it still fits.
Translations: 39 new keys in 14 languages, language store v24.
Site: theme, dark mode, aurora and guide refresh, SDK send limits, nicknames.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 22:08:16 +02:00

129 lines
5.2 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""Bake deploy/apps/lang/*.lang into a compiled-in fallback table.
Boards that can reach the Lua Store download their language as a file. Boards
that cannot (the V4: ~14 KB of free internal heap, so the net worker and the
store are unreliable there) still need translations, and before this they were
stuck on English.
This generates src/ui-touch/i18n_builtin.h from the SAME .lang files the store
serves, so the two can never drift: translators edit deploy/apps/lang/*.lang,
and both paths follow. Rows are emitted sorted by key so TR() can binary-search
them, and the table lives in .rodata — flash, not RAM.
Run from the repo root (a PlatformIO pre-build step does this automatically):
python3 scripts/build/gen-lang-builtin.py
"""
import glob, os, sys
ROOT = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
LANGDIR = os.path.join(ROOT, 'deploy/apps/lang')
OUT = os.path.join(ROOT, 'src/ui-touch/i18n_builtin.h')
# The baked table can be pinned to a frozen copy of the .lang files instead of the live
# ones. beta_93 (2026-10-10): the new translations pushed the 2 MB Heltec V4 5.6 KB over
# its flash, so the V4 keeps exactly the table it shipped with in beta_92 (the beta_92
# .lang files, copied to scripts/build/lang-pin-beta92/) and shows English for strings
# added since; every other board downloads the live files from the Store. Set to None
# to bake the live files again once the table has room (a trim of keys no source uses
# any more is the pending decision).
PIN_DIR = os.path.join(ROOT, 'scripts/build/lang-pin-beta92')
# Index order must match the UiLang enum in i18n.h.
CODES = ["en", "hu", "nl", "de", "fr", "es", "it",
"ru", "uk", "bg", "sr", "el", "pt-br", "ro", "cs"]
def c_escape(s):
out = []
for ch in s:
if ch == '\\': out.append('\\\\')
elif ch == '"': out.append('\\"')
elif ch == '\n': out.append('\\n')
elif ch == '\t': out.append('\\t')
elif ch == '\r': out.append('\\r')
elif ord(ch) < 0x20: out.append('\\x%02x' % ord(ch))
else: out.append(ch)
return ''.join(out)
def read_lang(path):
"""key -> value, with the file's own \\n/\\t/\\\\ escapes decoded."""
rows = {}
for line in open(path, encoding='utf-8'):
line = line.rstrip('\n').rstrip('\r')
if '\t' not in line: # header/comment lines carry no tab
continue
k, v = line.split('\t', 1)
def un(t):
o, i = [], 0
while i < len(t):
if t[i] == '\\' and i + 1 < len(t):
n = t[i + 1]
o.append('\n' if n == 'n' else '\t' if n == 't' else n)
i += 2
else:
o.append(t[i]); i += 1
return ''.join(o)
k, v = un(k), un(v)
if k and v:
rows[k] = v
return rows
def main():
langs = {}
src_dir = PIN_DIR or LANGDIR
for code in CODES[1:]: # English is the key itself
p = os.path.join(src_dir, code + '.lang')
if os.path.exists(p):
langs[code] = read_lang(p)
if not langs:
sys.exit('no .lang files found in ' + LANGDIR)
w = ['// Generated by scripts/build/gen-lang-builtin.py — DO NOT EDIT.',
'// Source: deploy/apps/lang/*.lang (the same files the Lua Store serves).',
'// Compiled-in fallback for boards that cannot rely on downloading a language.',
'#pragma once', '#include "i18n.h"', '']
for code in CODES[1:]:
rows = langs.get(code, {})
sym = 'kBuiltin_' + code.replace('-', '_')
w.append('static const I18nPair %s[] = {' % sym)
# A row whose translation IS the key does nothing: TR() already returns the
# key when it finds no match. The .lang files carry those deliberately, as
# placeholders telling translators the string exists, but baking them costs
# flash on exactly the board that needs the flash (the V4 sits at ~90%).
for k in sorted(rows): # sorted: TR() binary-searches
if rows[k] == k:
continue
w.append(' { "%s", "%s" },' % (c_escape(k), c_escape(rows[k])))
w.append('};')
w.append('')
w.append('static const I18nPair* const kBuiltinLang[LANG_COUNT] = {')
w.append(' nullptr,') # LANG_EN: the key is the English
for code in CODES[1:]:
sym = 'kBuiltin_' + code.replace('-', '_')
w.append(' %s,' % (sym if langs.get(code) else 'nullptr'))
w.append('};')
w.append('static const int kBuiltinLangCount[LANG_COUNT] = {')
w.append(' 0,')
for code in CODES[1:]:
sym = 'kBuiltin_' + code.replace('-', '_')
w.append(' %s,' % (('(int)(sizeof(%s)/sizeof(%s[0]))' % (sym, sym))
if langs.get(code) else '0'))
w.append('};')
w.append('')
open(OUT, 'w', encoding='utf-8').write('\n'.join(w))
total = sum(sum(1 for k, v in r.items() if v != k) for r in langs.values())
print('%s: %d languages, %d translated rows, %d bytes' %
(os.path.relpath(OUT, ROOT), len(langs), total, os.path.getsize(OUT)))
if __name__ == '__main__':
main()