Both reported by Jade, and both were arbitrary caps rather than real limits.
wada.mesh.contacts() scanned the first 200 contacts, returned at most 100, and
said nothing about having truncated. On a device holding 2000 contacts most of
them were simply unreachable. It takes an offset and a limit now, defaulting to
the old 100 and capped at 250 per call, because every entry is an eight-field
Lua table and building thousands in one go would exhaust the per-app heap. The
window moves, so everything is reachable by asking more than once, and the new
wada.mesh.contact_count() means an app can page without probing for the end.
The app source limit was 64 KB, which an ordinary program can reach. It is
192 KB now. The source sits in PSRAM only until luaL_loadbuffer has compiled it,
so this is a transient allocation, not a per-app cost, and the compiled chunk
still has to fit the 256 KB app heap. The Store's download buffer was the other
half of that ceiling and moves with it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>