// SPDX-License-Identifier: GPL-3.0-or-later // The host keyboard as the UI's external keyboard. The web board declares HAS_CARDKB // (an ASCII keyboard that can come and go), so the touch UI's own external-keyboard // path does the work: typing into the bound field, Enter to send, Esc = Back, arrows // drive the focus group (CAP_KEYPAD_NAV). It counts as "connected" from the first // physical key press, so a touch-only visitor keeps the on-screen keyboard. // Text in any script (and emoji) goes through as WADA_KEY_TEXT | code point; on a phone // the page forwards its own keyboard's text the same way (app.js "phone keyboard"). #include "helpers/input/CardKbKeyboard.h" #include "WebInput.h" #include namespace { int s_ring[256]; // a phone keyboard's voice typing or a paste arrives in bursts uint16_t s_head = 0, s_tail = 0; bool s_present = false; bool s_native = false; } void webKeyboardPresent(bool on) { s_present = on; s_native = on; } bool boardNativeKeyboard() { return s_native; } void webKeyPush(int code) { s_present = true; const uint16_t next = (uint16_t)((s_head + 1) & 255u); if (next != s_tail) { s_ring[s_head] = code; s_head = next; } } void webTextPush(const char* p) { const uint8_t* u = (const uint8_t*)p; while (u && *u) { uint32_t cp; int n; if (*u < 0x80) { cp = *u; n = 1; } else if ((*u & 0xE0) == 0xC0) { cp = *u & 0x1F; n = 2; } else if ((*u & 0xF0) == 0xE0) { cp = *u & 0x0F; n = 3; } else if ((*u & 0xF8) == 0xF0) { cp = *u & 0x07; n = 4; } else { ++u; continue; } int i = 1; for (; i < n && (u[i] & 0xC0) == 0x80; ++i) cp = (cp << 6) | (u[i] & 0x3F); u += i; if (i != n || cp < 0x20 || cp == 0x7F) continue; webKeyPush(cp < 0x7F ? (int)cp : (WADA_KEY_TEXT | (int)cp)); // ASCII stays a CardKB code (hotkeys) } } void cardKbPoll() {} int cardKbReadKey() { if (s_tail == s_head) return 0; const int k = s_ring[s_tail]; s_tail = (uint16_t)((s_tail + 1) & 255u); return k; } bool cardKbPresent() { return s_present; }