Files
Meshtastic/src/graphics/niche/InkHUD/Events.cpp
T
3371d3372c Adding support for InkHUD joystick navigation for the Seeed Wio Tracker L1 E-ink (#8678)
* TwoButtonExtened mirrors TwoButton but added joystick functionality

* basic ui navigation with a joystick

settings->joystick.enabled setting added and SETTINGS_VERSION
incremented by one in InkHUD/Persistence.h

in seeed_wio_tracker_L1_eink/nicheGraphics.h enable joystick and
disable "Next Tile" menu item in

implement prevTile and prevApplet functions in
InkHUD/WindowManager.h,cpp and InkHUD/InkHUD.h,cpp

onStickCenterShort, onStickCenterLong, onStickUp, onStickDown,
onStickLeft, and onStickRight functions added to:
- InkHUD/InkHUD.h,cpp
- InkHUD/Events.h,cpp
- InkHUD/Applet.h

change navigation actions in InkHUD/Events.cpp events based on
whether the joystick is enabled or not

in seeed_wio_tracker_L1_eink/nicheGraphics.h connect joystick events to
the new joystick handler functions

* handle joystick input in NotificationApplet and TipsApplet

Both the joystick center short press and the user button short press can
be used to advance through the Tips applet.

dismiss notifications with any joystick input

* MenuApplet controls
allows menu navigation including a back button

* add AlignStickApplet for aligning the joystick with the screen

add joystick.aligned and joystick.alignment to InkHUD/Persistence.h for
storing alignment status and relative angle

create AlignStick applet that prompts the user for a joystick input and
rotates the controls to align with the screen

AlignStick applet is run after the tips applet if the joystick is
enabled and not aligned

add menu item for opening the AlignStick applet

* update tips applet with joystick controls

* format InkHUD additions

* fix stroke consistency when resizing joystick graphic

* tweak button tips for order consistency

* increase joystick debounce

* fix comments

* remove unnecessary '+'

* remap joystick controls to match standard inkHUD behavior

Input with a joystick now behaves as follows

User Button (joystick center):
- short press in applet -> opens menu
- long press in applet -> opens menu
- short press in menu -> selects
- long press in menu -> selects

Exit Button:
- short press in applet -> switches tile
- long press in applet -> nothing for now
- short press in menu -> closes menu
- long press in menu -> nothing for now

---------

Co-authored-by: scobert <scobert57@gmail.com>
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
2025-12-20 15:15:42 -05:00

399 lines
13 KiB
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
#include "./Events.h"
#include "RTC.h"
#include "buzz.h"
#include "modules/ExternalNotificationModule.h"
#include "modules/TextMessageModule.h"
#include "sleep.h"
#include "./Applet.h"
#include "./SystemApplet.h"
#include "graphics/niche/Utils/FlashData.h"
using namespace NicheGraphics;
InkHUD::Events::Events()
{
// Get convenient references
inkhud = InkHUD::getInstance();
settings = &inkhud->persistence->settings;
}
void InkHUD::Events::begin()
{
// Register our callbacks for the various events
deepSleepObserver.observe(&notifyDeepSleep);
rebootObserver.observe(&notifyReboot);
textMessageObserver.observe(textMessageModule);
#if !MESHTASTIC_EXCLUDE_ADMIN
adminMessageObserver.observe((Observable<AdminModule_ObserverData *> *)adminModule);
#endif
#ifdef ARCH_ESP32
lightSleepObserver.observe(&notifyLightSleep);
#endif
}
void InkHUD::Events::onButtonShort()
{
// Audio feedback (via buzzer)
// Short tone
playChirp();
// Cancel any beeping, buzzing, blinking
// Some button handling suppressed if we are dismissing an external notification (see below)
bool dismissedExt = dismissExternalNotification();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is to cycle applets
// or open menu if joystick is enabled
if (consumer) {
consumer->onButtonShortPress();
} else if (!dismissedExt) { // Don't change applet if this button press silenced the external notification module
if (!settings->joystick.enabled)
inkhud->nextApplet();
else
inkhud->openMenu();
}
}
void InkHUD::Events::onButtonLong()
{
// Audio feedback (via buzzer)
// Slightly longer than playChirp
playBoop();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is to open the menu
if (consumer)
consumer->onButtonLongPress();
else
inkhud->openMenu();
}
void InkHUD::Events::onExitShort()
{
if (settings->joystick.enabled) {
// Audio feedback (via buzzer)
// Short tone
playChirp();
// Cancel any beeping, buzzing, blinking
// Some button handling suppressed if we are dismissing an external notification (see below)
bool dismissedExt = dismissExternalNotification();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is change tiles
if (consumer)
consumer->onExitShort();
else if (!dismissedExt) // Don't change tile if this button press silenced the external notification module
inkhud->nextTile();
}
}
void InkHUD::Events::onExitLong()
{
if (settings->joystick.enabled) {
// Audio feedback (via buzzer)
// Slightly longer than playChirp
playBoop();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
if (consumer)
consumer->onExitLong();
}
}
void InkHUD::Events::onNavUp()
{
if (settings->joystick.enabled) {
// Audio feedback (via buzzer)
// Short tone
playChirp();
// Cancel any beeping, buzzing, blinking
// Some button handling suppressed if we are dismissing an external notification (see below)
bool dismissedExt = dismissExternalNotification();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
if (consumer)
consumer->onNavUp();
}
}
void InkHUD::Events::onNavDown()
{
if (settings->joystick.enabled) {
// Audio feedback (via buzzer)
// Short tone
playChirp();
// Cancel any beeping, buzzing, blinking
// Some button handling suppressed if we are dismissing an external notification (see below)
bool dismissedExt = dismissExternalNotification();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
if (consumer)
consumer->onNavDown();
}
}
void InkHUD::Events::onNavLeft()
{
if (settings->joystick.enabled) {
// Audio feedback (via buzzer)
// Short tone
playChirp();
// Cancel any beeping, buzzing, blinking
// Some button handling suppressed if we are dismissing an external notification (see below)
bool dismissedExt = dismissExternalNotification();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is to cycle applets
if (consumer)
consumer->onNavLeft();
else if (!dismissedExt) // Don't change applet if this button press silenced the external notification module
inkhud->prevApplet();
}
}
void InkHUD::Events::onNavRight()
{
if (settings->joystick.enabled) {
// Audio feedback (via buzzer)
// Short tone
playChirp();
// Cancel any beeping, buzzing, blinking
// Some button handling suppressed if we are dismissing an external notification (see below)
bool dismissedExt = dismissExternalNotification();
// Check which system applet wants to handle the button press (if any)
SystemApplet *consumer = nullptr;
for (SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
consumer = sa;
break;
}
}
// If no system applet is handling input, default behavior instead is to cycle applets
if (consumer)
consumer->onNavRight();
else if (!dismissedExt) // Don't change applet if this button press silenced the external notification module
inkhud->nextApplet();
}
}
// Callback for deepSleepObserver
// Returns 0 to signal that we agree to sleep now
int InkHUD::Events::beforeDeepSleep(void *unused)
{
// If a previous display update is in progress, wait for it to complete.
inkhud->awaitUpdate();
// Notify all applets that we're shutting down
for (Applet *ua : inkhud->userApplets) {
ua->onDeactivate();
ua->onShutdown();
}
for (SystemApplet *sa : inkhud->systemApplets) {
// Note: no onDeactivate. System applets are always active.
sa->onShutdown();
}
// User has successful executed a safe shutdown
// We don't need to nag at boot anymore
settings->tips.safeShutdownSeen = true;
inkhud->persistence->saveSettings();
inkhud->persistence->saveLatestMessage();
// LogoApplet::onShutdown attempted to heal the display by drawing a "shutting down" screen twice,
// then prepared a final powered-off screen for us, which shows device shortname.
// We're updating to show that one now.
inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FULL, false);
delay(1000); // Cooldown, before potentially yanking display power
// InkHUD shutdown complete
// Firmware shutdown continues for several seconds more; flash write still pending
playShutdownMelody();
return 0; // We agree: deep sleep now
}
// Callback for rebootObserver
// Same as shutdown, without drawing the logoApplet
// Makes sure we don't lose message history / InkHUD config
int InkHUD::Events::beforeReboot(void *unused)
{
// Notify all applets that we're "shutting down"
// They don't need to know that it's really a reboot
for (Applet *a : inkhud->userApplets) {
a->onDeactivate();
a->onShutdown();
}
for (SystemApplet *sa : inkhud->systemApplets) {
// Note: no onDeactivate. System applets are always active.
sa->onReboot();
}
// Save settings to flash, or erase if factory reset in progress
if (!eraseOnReboot) {
inkhud->persistence->saveSettings();
inkhud->persistence->saveLatestMessage();
} else {
NicheGraphics::clearFlashData();
}
// Note: no forceUpdate call here
// We don't have any final screen to draw, although LogoApplet::onReboot did already display a "rebooting" screen
return 0; // No special status to report. Ignored anyway by this Observable
}
// Callback when a new text message is received
// Caches the most recently received message, for use by applets
// Rx does not trigger a save to flash, however the data *will* be saved alongside other during shutdown, etc.
// Note: this is different from devicestate.rx_text_message, which may contain an *outgoing* message
int InkHUD::Events::onReceiveTextMessage(const meshtastic_MeshPacket *packet)
{
// Short circuit: don't store outgoing messages
if (getFrom(packet) == nodeDB->getNodeNum())
return 0;
// Determine whether the message is broadcast or a DM
// Store this info to prevent confusion after a reboot
// Avoids need to compare timestamps, because of situation where "future" messages block newly received, if time not set
inkhud->persistence->latestMessage.wasBroadcast = isBroadcast(packet->to);
// Pick the appropriate variable to store the message in
MessageStore::Message *storedMessage = inkhud->persistence->latestMessage.wasBroadcast
? &inkhud->persistence->latestMessage.broadcast
: &inkhud->persistence->latestMessage.dm;
// Store nodenum of the sender
// Applets can use this to fetch user data from nodedb, if they want
storedMessage->sender = packet->from;
// Store the time (epoch seconds) when message received
storedMessage->timestamp = getValidTime(RTCQuality::RTCQualityDevice, true); // Current RTC time
// Store the channel
// - (potentially) used to determine whether notification shows
// - (potentially) used to determine which applet to focus
storedMessage->channelIndex = packet->channel;
// Store the text
// Need to specify manually how many bytes, because source not null-terminated
storedMessage->text =
std::string(&packet->decoded.payload.bytes[0], &packet->decoded.payload.bytes[packet->decoded.payload.size]);
return 0; // Tell caller to continue notifying other observers. (No reason to abort this event)
}
int InkHUD::Events::onAdminMessage(AdminModule_ObserverData *data)
{
switch (data->request->which_payload_variant) {
// Factory reset
// Two possible messages. One preserves BLE bonds, other wipes. Both should clear InkHUD data.
case meshtastic_AdminMessage_factory_reset_device_tag:
case meshtastic_AdminMessage_factory_reset_config_tag:
eraseOnReboot = true;
*data->result = AdminMessageHandleResult::HANDLED;
break;
default:
break;
}
return 0; // Tell caller to continue notifying other observers. (No reason to abort this event)
}
#ifdef ARCH_ESP32
// Callback for lightSleepObserver
// Make sure the display is not partway through an update when we begin light sleep
// This is because some displays require active input from us to terminate the update process, and protect the panel hardware
int InkHUD::Events::beforeLightSleep(void *unused)
{
inkhud->awaitUpdate();
return 0; // No special status to report. Ignored anyway by this Observable
}
#endif
// Silence all ongoing beeping, blinking, buzzing, coming from the external notification module
// Returns true if an external notification was active, and we dismissed it
// Button handling changes depending on our result
bool InkHUD::Events::dismissExternalNotification()
{
// Abort if not using external notifications
if (!moduleConfig.external_notification.enabled)
return false;
// Abort if nothing to dismiss
if (!externalNotificationModule->nagging())
return false;
// Stop the beep buzz blink
externalNotificationModule->stopNow();
// Inform that we did indeed dismiss an external notification
return true;
}
#endif