Fix LOG_DEBUG messages when no DEBUG_PORT. (#2485)

* Fix LOG_DEBUG messages when no DEBUG_PORT.

* Fix LOG_DEBUG messages when no DEBUG_PORT.

* Fix LOG_DEBUG messages when no DEBUG_PORT.

* Fix LOG_DEBUG messages when no DEBUG_PORT.
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IhorNehrutsa authored and GitHub committed 2023-05-13 05:33:14 -05:00
1 parent cf07d2dbcd
commit 9c683f4c87
28 files changed
+95 -43

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@@ -1239,8 +1239,10 @@ void Screen::setFrames()
moduleFrames = MeshModule::GetMeshModulesWithUIFrames();
LOG_DEBUG("Showing %d module frames\n", moduleFrames.size());
#ifdef DEBUG_PORT
int totalFrameCount = MAX_NUM_NODES + NUM_EXTRA_FRAMES + moduleFrames.size();
LOG_DEBUG("Total frame count: %d\n", totalFrameCount);
#endif
// We don't show the node info our our node (if we have it yet - we should)
size_t numnodes = nodeDB.getNumNodes();