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- #pragma once
- #include <MeshCore.h>
- #include <helpers/ui/DisplayDriver.h>
- #include <helpers/ui/UIScreen.h>
- #include <helpers/SensorManager.h>
- #include <helpers/BaseSerialInterface.h>
- #include <Arduino.h>
- #ifdef PIN_BUZZER
- #include <helpers/ui/buzzer.h>
- #endif
- #include "NodePrefs.h"
- enum class UIEventType {
- none,
- contactMessage,
- channelMessage,
- roomMessage,
- newContactMessage,
- ack
- };
- class AbstractUITask {
- protected:
- mesh::MainBoard* _board;
- BaseSerialInterface* _serial;
- bool _connected;
- AbstractUITask(mesh::MainBoard* board, BaseSerialInterface* serial) : _board(board), _serial(serial) {
- _connected = false;
- }
- public:
- void setHasConnection(bool connected) { _connected = connected; }
- bool hasConnection() const { return _connected; }
- uint16_t getBattMilliVolts() const { return _board->getBattMilliVolts(); }
- bool isSerialEnabled() const { return _serial->isEnabled(); }
- void enableSerial() { _serial->enable(); }
- void disableSerial() { _serial->disable(); }
- virtual void msgRead(int msgcount) = 0;
- virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) = 0;
- virtual void soundBuzzer(UIEventType bet = UIEventType::none) = 0;
- #ifdef PIN_VIBRATION
- virtual void triggerVibration() = 0;
- #endif
- virtual void loop() = 0;
- };
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